Niels Jørgen Blåbjerg:
User centred information literacy e-learning
Abstract: Aalborg University Library has developed a user centred
information literacy e-learning multimedia system: SWIM (Streaming Web-based
Information Modules).
ADSL version:
http://www.aub.auc.dk/swim/swim_uk/adsl/splashintro.html
LAN version:
http://www.aub.auc.dk/swim/swim_uk/lan/splashintro.html
SWIM is a social simulator based on interactive video, where the user has to
reflect on and make decisions on information searching strategy in different
dilemmas. The user of SWIM is placed in a narrative, where (s)he becomes an
active and communicating member of a project group. The narrative is structured
in such a way that the users’ choices are decisive and creates the conditions
for a final examination, where the supervisor of the project group is giving a
constructive feedback on the information searching strategy chosen by the user.
The user of SWIM is situated here as a student at a higher educational
institution, where the students work in groups with a problem orientated
pedagogy. The students have to define and orientate towards the problem they are
exploring during their learning process. The basic assumption behind this choice
of pedagogy in the education of candidates is matching the exigency of the
information society.
When the students have to define their own problems the resulting product and
work process towards the result is unknown and characterized by uncertainty.
When both product and process are unknown the required information resources are
also unknown. The student makes a direct connection between information
resources and the problem in this situation.
The starting point of user education has traditionally been the retrieval of
information from information resources. This starting point does not take into
account that there may be human factors creating feelings of uncertainty and
ambiguity, which may confuse the student [Kuhlthau, Seeking Meaning, 1993]. Our
starting point is the user’s situation – in different situations different types
of information skills are required. This has inspired the fundamental design
behind SWIM as well as learning theories corresponding to the information
searching process.
In the workshop the participants will be able to try the programme followed by a
short presentation of the structure and underlying concept behind SWIM and the
latest experience of SWIM in practice will be elaborated. There will be room for
discussion of various scenarios in which SWIM can be used or other questions
raised in the workshop.
Please visit
http://www.swiminfo.dk for more information about the SWIM project.